- Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
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@@ -417,7 +417,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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CL_MapLoading();
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// make sure all the client stuff is unloaded
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CL_ShutdownAll();
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CL_ShutdownAll(qfalse);
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// clear the whole hunk because we're (re)loading the server
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Hunk_Clear();
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