More MISSIONPACK ifdeffery.
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@@ -1107,6 +1107,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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}
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}
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break;
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#ifdef MISSIONPACK
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case GTS_REDOBELISK_ATTACKED: // Overload: red obelisk is being attacked
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if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
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CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
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@@ -1117,6 +1118,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
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}
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break;
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#endif
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case GTS_REDTEAM_SCORED:
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CG_AddBufferedSound(cgs.media.redScoredSound);
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