Update SDL2 to 2.0.2
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@@ -621,19 +621,19 @@ ifeq ($(PLATFORM),mingw32)
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$(LIBSDIR)/win32/libSDL2.dll.a
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RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \
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$(LIBSDIR)/win32/libSDL2.dll.a
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SDLDLL=libSDL2.dll
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SDLDLL=SDL2.dll
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else
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CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \
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$(LIBSDIR)/win64/libSDL2.dll.a
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RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \
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$(LIBSDIR)/win64/libSDL2.dll.a
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SDLDLL=libSDL2.dll
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CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a \
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$(LIBSDIR)/win64/libSDL264.dll.a
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RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a \
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$(LIBSDIR)/win64/libSDL264.dll.a
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SDLDLL=SDL264.dll
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endif
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else
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CLIENT_CFLAGS += $(SDL_CFLAGS)
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CLIENT_LIBS += $(SDL_LIBS)
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RENDERER_LIBS += $(SDL_LIBS)
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SDLDLL=libSDL2.dll
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SDLDLL=SDL2.dll
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endif
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else # ifeq mingw32
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