* Don't apply colour escape chars on input fields
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@@ -488,7 +488,7 @@ void Con_DrawInput (void) {
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SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
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Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
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}
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@@ -553,17 +553,17 @@ void Con_DrawNotify (void)
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{
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if (chat_team)
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{
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SCR_DrawBigString (8, v, "say_team:", 1.0f );
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SCR_DrawBigString (8, v, "say_team:", 1.0f, qfalse );
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skip = 10;
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}
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else
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{
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SCR_DrawBigString (8, v, "say:", 1.0f );
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SCR_DrawBigString (8, v, "say:", 1.0f, qfalse );
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skip = 5;
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}
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Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
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SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue );
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SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue, qtrue );
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v += BIGCHAR_HEIGHT;
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}
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@@ -623,7 +623,6 @@ void Con_DrawSolidConsole( float frac ) {
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for (x=0 ; x<i ; x++) {
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SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH,
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(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
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}
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