* Remove cl_platformSensitivity as it predates the move to SDL everywhere
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@@ -453,8 +453,7 @@ void CL_MouseMove( usercmd_t *cmd ) {
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cl.mouseDy[cl.mouseIndex] = 0;
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rate = sqrt( mx * mx + my * my ) / (float)frame_msec;
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accelSensitivity = ( cl_sensitivity->value *
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cl_platformSensitivity->value ) + rate * cl_mouseAccel->value;
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accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
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// scale by FOV
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accelSensitivity *= cl.cgameSensitivity;
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