* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined.
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@@ -671,7 +671,7 @@ void SV_Shutdown( char *finalmsg ) {
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return;
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}
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Com_Printf( "----- Server Shutdown -----\n" );
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Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg );
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if ( svs.clients && !com_errorEntered ) {
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SV_FinalMessage( finalmsg );
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