OpenGL2: Use an OpenGL 3.2 core context if available.
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@@ -546,6 +546,8 @@ static void RB_SurfaceBeam( void )
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GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed);
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GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
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R_DrawElements(tess.numIndexes, tess.firstIndex);
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tess.numIndexes = 0;
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