OpenGL2: Use an OpenGL 3.2 core context if available.
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@@ -458,6 +458,8 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
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VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
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GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
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GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
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}
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R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
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