OpenGL2: Use an OpenGL 3.2 core context if available.

This commit is contained in:
SmileTheory committed 2017-07-13 12:03:10 -07:00
1 parent 51ca4d35ea
commit d549b642bc
20 files changed
+313 -349

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+22 -1
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@@ -1,5 +1,7 @@
uniform sampler2D u_DiffuseMap;
uniform int u_AlphaTest;
varying vec2 var_DiffuseTex;
varying vec4 var_Color;
@@ -8,5 +10,24 @@ varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
gl_FragColor = color * var_Color;
float alpha = color.a * var_Color.a;
if (u_AlphaTest == 1)
{
if (alpha == 0.0)
discard;
}
else if (u_AlphaTest == 2)
{
if (alpha >= 0.5)
discard;
}
else if (u_AlphaTest == 3)
{
if (alpha < 0.5)
discard;
}
gl_FragColor.rgb = color.rgb * var_Color.rgb;
gl_FragColor.a = alpha;
}