Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
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@@ -169,7 +169,7 @@ static void UI_LoadArenas( void ) {
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char dirlist[1024];
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char dirlist[2048];
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char* dirptr;
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int i, n;
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int dirlen;
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@@ -188,7 +188,7 @@ static void UI_LoadArenas( void ) {
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}
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 2048 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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