Remove FS_Read2().

Functionally the same as FS_Read().
Streaming functionality was removed in https://github.com/ioquake/ioq3/commit/672cfbf16f83fb67f6ce9bb1d3571dc32a5b3083 but flag remained.
This commit is contained in:
SmileTheory committed 2017-03-17 04:21:11 -07:00
1 parent b173ac0599
commit d4e1a01f33
7 files changed
+5 -39

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+1 -1
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@@ -543,7 +543,7 @@ void SV_BotInitBotLib(void) {
// file system access
botlib_import.FS_FOpenFile = FS_FOpenFileByMode;
botlib_import.FS_Read = FS_Read2;
botlib_import.FS_Read = FS_Read;
botlib_import.FS_Write = FS_Write;
botlib_import.FS_FCloseFile = FS_FCloseFile;
botlib_import.FS_Seek = FS_Seek;
+1 -1
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@@ -325,7 +325,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
case G_FS_FOPEN_FILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case G_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
FS_Read( VMA(1), args[2], args[3] );
return 0;
case G_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );