Remove FS_Read2().

Functionally the same as FS_Read().
Streaming functionality was removed in https://github.com/ioquake/ioq3/commit/672cfbf16f83fb67f6ce9bb1d3571dc32a5b3083 but flag remained.
This commit is contained in:
SmileTheory committed 2017-03-17 04:21:11 -07:00
1 parent b173ac0599
commit d4e1a01f33
7 files changed
+5 -39

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+1 -1
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@@ -440,7 +440,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
case CG_FS_FOPENFILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case CG_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
FS_Read( VMA(1), args[2], args[3] );
return 0;
case CG_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
+1 -1
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@@ -780,7 +780,7 @@ intptr_t CL_UISystemCalls( intptr_t *args ) {
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case UI_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
FS_Read( VMA(1), args[2], args[3] );
return 0;
case UI_FS_WRITE: