Remove FS_Read2().
Functionally the same as FS_Read(). Streaming functionality was removed in https://github.com/ioquake/ioq3/commit/672cfbf16f83fb67f6ce9bb1d3571dc32a5b3083 but flag remained.
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@@ -440,7 +440,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
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case CG_FS_FOPENFILE:
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return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
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case CG_FS_READ:
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FS_Read2( VMA(1), args[2], args[3] );
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FS_Read( VMA(1), args[2], args[3] );
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return 0;
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case CG_FS_WRITE:
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FS_Write( VMA(1), args[2], args[3] );
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+1
-1
@@ -780,7 +780,7 @@ intptr_t CL_UISystemCalls( intptr_t *args ) {
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return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
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case UI_FS_READ:
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FS_Read2( VMA(1), args[2], args[3] );
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FS_Read( VMA(1), args[2], args[3] );
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return 0;
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case UI_FS_WRITE:
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