Remove a few name tags
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@@ -81,7 +81,6 @@ typedef struct {
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qboolean needDlights; // true for bmodels that touch a dlight
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qboolean lightingCalculated;
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// JBravo: Mirrored models
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qboolean mirrored; // mirrored matrix, needs reversed culling
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vec3_t lightDir; // normalized direction towards light
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vec3_t ambientLight; // color normalized to 0-255
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@@ -764,7 +763,7 @@ enum
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GLSL_MAT16
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};
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// Tr3B - shaderProgram_t represents a pair of one
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// shaderProgram_t represents a pair of one
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// GLSL vertex and one GLSL fragment shader
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typedef struct shaderProgram_s
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{
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@@ -912,7 +911,7 @@ enum
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};
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//
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// Tr3B: these are fire wall functions to avoid expensive redundant glUniform* calls
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// These are fire wall functions to avoid expensive redundant glUniform* calls
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//#define USE_UNIFORM_FIREWALL 1
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//#define LOG_GLSL_UNIFORMS 1
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