OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
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@@ -1380,7 +1380,7 @@ typedef enum {
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typedef enum {
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TCR_NONE = 0x0000,
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TCR_LATC = 0x0001,
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TCR_RGTC = 0x0001,
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TCR_BPTC = 0x0002,
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} textureCompressionRef_t;
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@@ -1404,7 +1404,9 @@ typedef struct {
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qboolean textureFloat;
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qboolean halfFloatPixel;
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qboolean packedDepthStencil;
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qboolean arbTextureCompression;
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textureCompressionRef_t textureCompression;
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qboolean swizzleNormalmap;
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qboolean framebufferMultisample;
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qboolean framebufferBlit;
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