OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
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@@ -677,12 +677,12 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
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#endif
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#ifndef GL_EXT_texture_compression_latc
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#define GL_EXT_texture_compression_latc
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#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
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#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
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#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
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#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
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#ifndef GL_ARB_texture_compression_rgtc
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#define GL_ARB_texture_compression_rgtc
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#endif
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#ifndef GL_ARB_texture_compression_bptc
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