OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
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@@ -1958,6 +1958,7 @@ extern cvar_t *r_mergeLeafSurfaces;
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extern cvar_t *r_softOverbright;
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extern cvar_t *r_hdr;
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extern cvar_t *r_floatLightmap;
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extern cvar_t *r_postProcess;
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extern cvar_t *r_toneMap;
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