Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
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@@ -31,9 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "tr_dsa.h"
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#define GLE(ret, name, ...) name##proc * qgl##name;
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QGL_1_2_PROCS;
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QGL_1_3_PROCS;
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QGL_1_4_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_EXT_framebuffer_object_PROCS;
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@@ -67,19 +65,9 @@ void GLimp_InitExtraExtensions()
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
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// OpenGL 1.2, was GL_EXT_draw_range_elements
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QGL_1_2_PROCS;
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glRefConfig.drawRangeElements = !!r_ext_draw_range_elements->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
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// OpenGL 1.3, was GL_ARB_texture_compression
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QGL_1_3_PROCS;
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// OpenGL 1.4, was GL_EXT_multi_draw_arrays
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QGL_1_4_PROCS;
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glRefConfig.multiDrawArrays = !!r_ext_multi_draw_arrays->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], "glMultiDrawElements()");
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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QGL_1_5_PROCS;
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glRefConfig.occlusionQuery = qtrue;
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