Don't draw cursor during Team Arena's loading screen.
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@@ -629,7 +629,7 @@ void _UI_Refresh( int realtime )
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// draw cursor
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UI_SetColor( NULL );
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if (Menu_Count() > 0) {
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if (Menu_Count() > 0 && (trap_Key_GetCatcher() & KEYCATCH_UI)) {
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UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
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}
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