mark functions static (#4010)
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@@ -76,7 +76,7 @@ SV_ExpandNewlines
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Converts newlines to "\n" so a line prints nicer
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===============
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*/
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char *SV_ExpandNewlines( char *in ) {
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static char *SV_ExpandNewlines( char *in ) {
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static char string[1024];
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int l;
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@@ -99,10 +99,10 @@ char *SV_ExpandNewlines( char *in ) {
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======================
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SV_ReplacePendingServerCommands
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This is ugly
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FIXME: This is ugly
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======================
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*/
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int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) {
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static int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) {
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int i, index, csnum1, csnum2;
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for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) {
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@@ -322,7 +322,7 @@ and all connected players. Used for getting detailed information after
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the simple info query.
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================
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*/
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void SVC_Status( netadr_t from ) {
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static void SVC_Status( netadr_t from ) {
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char player[1024];
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char status[MAX_MSGLEN];
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int i;
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@@ -440,7 +440,7 @@ SVC_FlushRedirect
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================
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*/
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void SV_FlushRedirect( char *outputbuf ) {
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static void SV_FlushRedirect( char *outputbuf ) {
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NET_OutOfBandPrint( NS_SERVER, svs.redirectAddress, "print\n%s", outputbuf );
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}
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@@ -453,7 +453,7 @@ Shift down the remaining args
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Redirect all printfs
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===============
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*/
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void SVC_RemoteCommand( netadr_t from, msg_t *msg ) {
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static void SVC_RemoteCommand( netadr_t from, msg_t *msg ) {
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qboolean valid;
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unsigned int time;
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char remaining[1024];
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@@ -523,7 +523,7 @@ Clients that are in the game can still send
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connectionless packets.
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=================
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*/
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void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
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static void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
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char *s;
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char *c;
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@@ -636,7 +636,7 @@ SV_CalcPings
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Updates the cl->ping variables
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===================
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*/
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void SV_CalcPings( void ) {
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static void SV_CalcPings( void ) {
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int i, j;
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client_t *cl;
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int total, count;
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@@ -696,7 +696,7 @@ for a few seconds to make sure any final reliable message gets resent
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if necessary
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==================
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*/
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void SV_CheckTimeouts( void ) {
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static void SV_CheckTimeouts( void ) {
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int i;
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client_t *cl;
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int droppoint;
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@@ -737,7 +737,7 @@ void SV_CheckTimeouts( void ) {
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SV_CheckPaused
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==================
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*/
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qboolean SV_CheckPaused( void ) {
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static qboolean SV_CheckPaused( void ) {
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int count;
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client_t *cl;
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int i;
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