reduce the amount of compiler warnings for variable shadowing

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/dev/humancontroller authored and Zack Middleton committed 2013-05-30 15:43:20 -05:00
1 parent 1d0a044de3
commit bbd17d75ce
8 files changed
+2 -9

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@@ -636,7 +636,6 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
}
else if (p->type == P_FLAT_SCALEUP)
{
float width, height;
float sinR, cosR;
if (p->color == BLOODRED)