Bunch of comment fixes
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@@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) {
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===================
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CG_AllocLocalEntity
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Will allways succeed, even if it requires freeing an old active entity
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Will always succeed, even if it requires freeing an old active entity
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===================
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*/
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localEntity_t *CG_AllocLocalEntity( void ) {
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