Bunch of comment fixes
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@@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) {
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/*
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==================
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CG_LaunchGib
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CG_LaunchExplode
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==================
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*/
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void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
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@@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
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#define EXP_JUMP 150
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/*
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===================
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CG_GibPlayer
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CG_BigExplode
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Generated a bunch of gibs launching out from the bodies location
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===================
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