* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
* Guess display aspect based on the desktop resolution * Sort detected resolutions by... + closeness to display aspect + ascending width + ascending height * Apply Q3 coding style to resolution detection code
This commit is contained in:
1 parent
6b5fbd189d
commit
b9ab949ec7
7 files changed
+209
-135
No files matched your search
@@ -973,9 +973,10 @@ extern glstate_t glState; // outside of TR since it shouldn't be cleared during
|
||||
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
|
||||
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
|
||||
// the glconfig_t struct.
|
||||
extern qboolean textureFilterAnisotropic;
|
||||
extern int maxAnisotropy;
|
||||
|
||||
extern qboolean textureFilterAnisotropic;
|
||||
extern int maxAnisotropy;
|
||||
extern float displayAspect;
|
||||
|
||||
|
||||
//
|
||||
// cvars
|
||||
|
||||
Reference in new issue
Block a user