* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
* Guess display aspect based on the desktop resolution * Sort detected resolutions by... + closeness to display aspect + ascending width + ascending height * Apply Q3 coding style to resolution detection code
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@@ -23,10 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "tr_local.h"
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glconfig_t glConfig;
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qboolean textureFilterAnisotropic = qfalse;
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int maxAnisotropy = 0;
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glconfig_t glConfig;
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qboolean textureFilterAnisotropic = qfalse;
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int maxAnisotropy = 0;
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float displayAspect = 0.0f;
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glstate_t glState;
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static void GfxInfo_f( void );
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