Fixes for bugs introduced in last several revisions
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@@ -141,7 +141,8 @@ static float shaderAnimSTRatio[MAX_SHADER_ANIMS] = {
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#ifdef WOLF_PARTICLES
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#define MAX_PARTICLES 1024 * 8
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#else
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#define WOLF_PARTICLES 1024
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#define MAX_PARTICLES 1024
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#endif
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cparticle_t *active_particles, *free_particles;
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cparticle_t particles[MAX_PARTICLES];
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