Fix indentation
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@@ -1294,7 +1294,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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if(ps && cg_drawGun.integer == 2)
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VectorMA(gun.origin, -lerped.origin[1], parent->axis[1], gun.origin);
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else if(!ps || cg_drawGun.integer != 3)
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VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin);
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VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin);
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VectorMA(gun.origin, lerped.origin[2], parent->axis[2], gun.origin);
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