* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they

are being loaded to play a demo.  This restores the normal
             "timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
             the local server
This commit is contained in:
Tony J. White = committed 2007-04-05 15:26:15 +00:00
1 parent de364863be
commit b5bf1280c1
4 files changed
+6 -4

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@@ -508,7 +508,8 @@ void CL_PlayDemo_f( void ) {
}
// make sure a local server is killed
Cvar_Set( "sv_killserver", "1" );
// 2 means don't force disconnect of local client
Cvar_Set( "sv_killserver", "2" );
CL_Disconnect( qtrue );