Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
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@@ -155,6 +155,8 @@ cvar_t *r_debugSort;
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cvar_t *r_printShaders;
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cvar_t *r_saveFontData;
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cvar_t *r_marksOnTriangleMeshes;
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cvar_t *r_maxpolys;
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int max_polys;
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cvar_t *r_maxpolyverts;
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@@ -1009,6 +1011,8 @@ void R_Register( void )
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r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
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r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
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r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
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r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
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r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
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