OpenGL2: Add run-time support for unsigned short indexes
OpenGL ES 2 is only required to support unsigned short for indexes.
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@@ -49,8 +49,10 @@ QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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#define GL_INDEX_TYPE GL_UNSIGNED_INT
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typedef unsigned int glIndex_t;
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#define GL_INDEX_TYPE GL_UNSIGNED_SHORT
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typedef unsigned short glIndex_t;
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typedef unsigned int vaoCacheGlIndex_t;
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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@@ -1431,6 +1433,9 @@ typedef struct {
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qboolean vertexArrayObject;
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qboolean directStateAccess;
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GLenum vaoCacheGlIndexType; // GL_UNSIGNED_INT or GL_UNSIGNED_SHORT
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size_t vaoCacheGlIndexSize; // must be <= sizeof( vaoCacheGlIndex_t )
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// OpenGL ES extensions
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qboolean readDepth;
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qboolean readStencil;
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@@ -2220,6 +2225,7 @@ void R_VaoList_f(void);
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void RB_UpdateTessVao(unsigned int attribBits);
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void VaoCache_Commit(void);
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void VaoCache_DrawElements(int numIndexes, int firstIndex);
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void VaoCache_Init(void);
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void VaoCache_BindVao(void);
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void VaoCache_CheckAdd(qboolean *endSurface, qboolean *recycleVertexBuffer, qboolean *recycleIndexBuffer, int numVerts, int numIndexes);
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