OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
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@@ -9,7 +9,7 @@ attribute vec3 attr_Normal2;
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attribute vec4 attr_Color;
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attribute vec4 attr_TexCoord0;
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#if defined(USE_LIGHTMAP) || defined(USE_TCGEN)
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#if defined(USE_TCGEN)
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attribute vec4 attr_TexCoord1;
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#endif
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@@ -57,9 +57,6 @@ uniform float u_VertexLerp;
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#endif
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varying vec2 var_DiffuseTex;
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#if defined(USE_LIGHTMAP)
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varying vec2 var_LightTex;
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#endif
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varying vec4 var_Color;
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#if defined(USE_DEFORM_VERTEXES)
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@@ -230,10 +227,6 @@ void main()
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var_DiffuseTex = tex;
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#endif
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#if defined(USE_LIGHTMAP)
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var_LightTex = attr_TexCoord1.st;
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#endif
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#if defined(USE_RGBAGEN)
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var_Color = CalcColor(position, normal);
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#else
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