Only stop demo on map change if it was started by autorecord.
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@@ -505,11 +505,8 @@ void CL_ParseGamestate( msg_t *msg ) {
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CL_SystemInfoChanged();
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// stop recording now so the demo won't have an unnecessary level load at the end.
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if(clc.demorecording)
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if(cl_autoRecordDemo->integer && clc.demorecording)
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CL_StopRecord_f();
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// same fore AVI recording
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if(CL_VideoRecording())
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CL_CloseAVI();
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// reinitialize the filesystem if the game directory has changed
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FS_ConditionalRestart( clc.checksumFeed );
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@@ -370,6 +370,7 @@ extern cvar_t *cl_conXOffset;
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extern cvar_t *cl_inGameVideo;
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extern cvar_t *cl_lanForcePackets;
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extern cvar_t *cl_autoRecordDemo;
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//=================================================
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