REFACTOR [reletive -> relative]
From /dev/humancontroller.
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@@ -149,7 +149,7 @@ static void CG_AddTestModel (void) {
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return;
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}
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// if testing a gun, set the origin reletive to the view origin
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// if testing a gun, set the origin relative to the view origin
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if ( cg.testGun ) {
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VectorCopy( cg.refdef.vieworg, cg.testModelEntity.origin );
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VectorCopy( cg.refdef.viewaxis[0], cg.testModelEntity.axis[0] );
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@@ -677,7 +677,7 @@ static int CG_CalcViewValues( void ) {
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CG_OffsetFirstPersonView();
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}
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// position eye reletive to origin
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// position eye relative to origin
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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if ( cg.hyperspace ) {
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