OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.

This commit is contained in:
SmileTheory committed 2013-09-24 03:29:49 -07:00
1 parent 82be4e667f
commit acbeca6042
8 files changed
+157 -213

No files matched your search

+1 -4
View File
@@ -294,11 +294,9 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
"#define alphaGen_t\n"
"#define AGEN_LIGHTING_SPECULAR %i\n"
"#define AGEN_PORTAL %i\n"
"#define AGEN_FRESNEL %i\n"
"#endif\n",
AGEN_LIGHTING_SPECULAR,
AGEN_PORTAL,
AGEN_FRESNEL));
AGEN_PORTAL));
Q_strcat(dest, size,
va("#ifndef texenv_t\n"
@@ -1829,7 +1827,6 @@ shaderProgram_t *GLSL_GetGenericShaderProgram(int stage)
{
case AGEN_LIGHTING_SPECULAR:
case AGEN_PORTAL:
case AGEN_FRESNEL:
shaderAttribs |= GENERICDEF_USE_RGBAGEN;
break;
default: