OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.

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SmileTheory committed 2016-10-11 03:28:20 -07:00
1 parent 239f539702
commit aa79738c50
15 files changed
+240 -184

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@@ -1028,9 +1028,6 @@ void GLSL_InitGPUShaders(void)
if (glRefConfig.swizzleNormalmap)
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
if (r_hdr->integer && !glRefConfig.floatLightmap)
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
if (lightType)
{
Q_strcat(extradefines, 1024, "#define USE_LIGHT\n");