OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.

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SmileTheory committed 2016-10-11 03:28:20 -07:00
1 parent 239f539702
commit aa79738c50
15 files changed
+240 -184

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@@ -98,5 +98,6 @@ void BoundingSphereOfSpheres(vec3_t origin1, float radius1, vec3_t origin2, floa
int NextPowerOfTwo(int in);
unsigned short FloatToHalf(float in);
float HalfToFloat(unsigned short in);
#endif