OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.

This commit is contained in:
SmileTheory committed 2016-10-11 03:28:20 -07:00
1 parent 239f539702
commit aa79738c50
15 files changed
+240 -184

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@@ -295,9 +295,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
// use float lightmaps?
glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer);
// GL_ARB_vertex_array_object
extension = "GL_ARB_vertex_array_object";
glRefConfig.vertexArrayObject = qfalse;
@@ -318,8 +315,6 @@ void GLimp_InitExtraExtensions()
extension = "GL_ARB_half_float_vertex";
glRefConfig.packedTexcoordDataType = GL_FLOAT;
glRefConfig.packedTexcoordDataSize = sizeof(float) * 2;
glRefConfig.packedColorDataType = GL_FLOAT;
glRefConfig.packedColorDataSize = sizeof(float) * 4;
if( GLimp_HaveExtension( extension ) )
{
qboolean useExt = !!r_arb_half_float_vertex->integer;
@@ -328,8 +323,6 @@ void GLimp_InitExtraExtensions()
{
glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT;
glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2;
glRefConfig.packedColorDataType = GL_HALF_FLOAT;
glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4;
}
ri.Printf(PRINT_ALL, result[useExt], extension);