Drop sounds starting with * before allocating sfx slot
Causes handle 0 to be returned by S_RegisterSound.
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@@ -271,6 +271,11 @@ static sfx_t *S_FindName( const char *name ) {
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return NULL;
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}
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if (name[0] == '*') {
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Com_Printf( S_COLOR_YELLOW "WARNING: Tried to load player sound directly: %s\n", name );
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return NULL;
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}
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hash = S_HashSFXName(name);
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sfx = sfxHash[hash];
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