OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
If using renderFBO (r_hdr 1 or r_ext_framebuffer_multisample > 0) and r_postProcess 1, the viewport border (cg_viewsize < 100) which is drawn before the world scene was drawn to the renderFBO but not copied to the default framebuffer. Now 2D before the world scene is drawn to the default framebuffer directly for r_postProcess 1 like 2D drawn after the world scene.
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@@ -1472,7 +1472,6 @@ typedef struct {
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FBO_t *last2DFBO;
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qboolean colorMask[4];
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qboolean framePostProcessed;
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qboolean depthFill;
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} backEndState_t;
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