- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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@@ -996,7 +996,7 @@ void CL_FlushMemory( void );
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void CL_StartHunkUsers( qboolean rendererOnly );
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// start all the client stuff using the hunk
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void CL_Snd_Restart(void);
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void CL_Snd_Shutdown(void);
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// Restart sound subsystem
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void Key_KeynameCompletion( void(*callback)(const char *s) );
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