- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz committed 2011-06-17 23:29:19 +00:00
1 parent f921cddc2b
commit a5f31084d4
10 files changed
+34 -23

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+3 -3
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@@ -2408,10 +2408,10 @@ void Com_GameRestart(int checksumFeed, qboolean clientRestart)
// Clean out any user and VM created cvars
Cvar_Restart(qtrue);
Com_ExecuteCfg();
// Restart sound subsystem so old handles are flushed
CL_Snd_Restart();
// shut down sound system before restart
CL_Snd_Shutdown();
if(clientRestart)
CL_StartHunkUsers(qfalse);
+1 -1
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@@ -996,7 +996,7 @@ void CL_FlushMemory( void );
void CL_StartHunkUsers( qboolean rendererOnly );
// start all the client stuff using the hunk
void CL_Snd_Restart(void);
void CL_Snd_Shutdown(void);
// Restart sound subsystem
void Key_KeynameCompletion( void(*callback)(const char *s) );