- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
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Thilo Schulz committed 2011-06-17 23:29:19 +00:00
1 parent f921cddc2b
commit a5f31084d4
10 files changed
+34 -23

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@@ -85,7 +85,7 @@ void CL_FlushMemory( void ) {
void CL_StartHunkUsers( qboolean rendererOnly ) {
}
void CL_Snd_Restart(void)
void CL_Snd_Shutdown(void)
{
}