- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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@@ -202,6 +202,7 @@ qboolean S_LoadSound( sfx_t *sfx );
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void SND_free(sndBuffer *v);
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sndBuffer* SND_malloc( void );
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void SND_setup( void );
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void SND_shutdown(void);
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void S_PaintChannels(int endtime);
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