- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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@@ -450,7 +450,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
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// allocate a buffer
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// this buffer must be free-ed by the caller of this function
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buffer = Z_Malloc(info->size);
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buffer = Hunk_AllocateTempMemory(info->size);
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if(!buffer)
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{
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S_OGG_CodecCloseStream(stream);
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@@ -464,7 +464,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
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// we don't even have read a single byte
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if(bytesRead <= 0)
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{
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Z_Free(buffer);
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Hunk_FreeTempMemory(buffer);
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S_OGG_CodecCloseStream(stream);
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return NULL;
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