- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz committed 2011-06-17 23:29:19 +00:00
1 parent f921cddc2b
commit a5f31084d4
10 files changed
+34 -23

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@@ -450,7 +450,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
// allocate a buffer
// this buffer must be free-ed by the caller of this function
buffer = Z_Malloc(info->size);
buffer = Hunk_AllocateTempMemory(info->size);
if(!buffer)
{
S_OGG_CodecCloseStream(stream);
@@ -464,7 +464,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
// we don't even have read a single byte
if(bytesRead <= 0)
{
Z_Free(buffer);
Hunk_FreeTempMemory(buffer);
S_OGG_CodecCloseStream(stream);
return NULL;