* Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
Q3 coding style * Prefix image loaders with R_ now they're non-static
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@@ -42,7 +42,7 @@ typedef struct
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unsigned char palette[256][4];
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} BMPHeader_t;
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void LoadBMP( const char *name, byte **pic, int *width, int *height )
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void R_LoadBMP( const char *name, byte **pic, int *width, int *height )
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{
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int columns, rows;
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unsigned numPixels;
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