REFACTOR [anough to enough]
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@@ -1696,7 +1696,7 @@ static void CG_PlayerFlag( centity_t *cent, qhandle_t hSkin, refEntity_t *torso
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dir[2] += 100;
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VectorNormalize( dir );
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d = DotProduct(pole.axis[2], dir);
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// if there is anough movement orthogonal to the flag pole
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// if there is enough movement orthogonal to the flag pole
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if (fabs(d) < 0.9) {
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//
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d = DotProduct(pole.axis[0], dir);
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