Fix warning about using abs() with floats (#222)
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@@ -1121,10 +1121,10 @@ void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFro
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item->window.offsetTime = time;
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memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t));
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memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t));
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item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt;
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item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt;
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item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt;
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item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt;
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item->window.rectEffects2.x = fabs(rectTo.x - rectFrom.x) / amt;
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item->window.rectEffects2.y = fabs(rectTo.y - rectFrom.y) / amt;
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item->window.rectEffects2.w = fabs(rectTo.w - rectFrom.w) / amt;
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item->window.rectEffects2.h = fabs(rectTo.h - rectFrom.h) / amt;
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Item_UpdatePosition(item);
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}
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}
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