* AVI video output

- Uses motion jpeg codec by default
  - Use cl_avidemo to set a framerate
  - \video [filename] to start capture
  - \stopvideo to stop capture
  - Audio capture is a bit ropey
This commit is contained in:
Tim Angus committed 2006-01-04 03:12:12 +00:00
1 parent 92ad3e99dc
commit a21eb2bbcb
15 files changed
+910 -11

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+12 -1
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@@ -565,10 +565,21 @@ FS_Remove
===========
*/
static void FS_Remove( const char *osPath ) {
void FS_Remove( const char *osPath ) {
remove( osPath );
}
/*
===========
FS_HomeRemove
===========
*/
void FS_HomeRemove( const char *homePath ) {
remove( FS_BuildOSPath( fs_homepath->string,
fs_gamedir, homePath ) );
}
/*
================
FS_FileExists
+3 -1
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@@ -654,6 +654,9 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
void FS_Rename( const char *from, const char *to );
void FS_Remove( const char *osPath );
void FS_HomeRemove( const char *homePath );
/*
==============================================================
@@ -899,7 +902,6 @@ void S_ClearSoundBuffer( void );
void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
//
// server interface
//