clean up return statements a bit more

This commit is contained in:
/dev/humancontroller authored and Zack Middleton committed 2013-05-30 15:43:21 -05:00
1 parent 9d626b6a12
commit 9e9d6fa52c
3 files changed
+4 -9

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-2
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@@ -3455,8 +3455,6 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in
if (result->blocked) ms->reachability_time -= 10 * ms->thinktime;
//copy the last origin
VectorCopy(ms->origin, ms->lastorigin);
//return the movement result
return;
} //end of the function BotMoveToGoal
//===========================================================================
//
+2 -1
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@@ -2539,8 +2539,9 @@ static void Com_WriteCDKey( const char *filename, const char *ikey ) {
out:
#ifndef _WIN32
umask(savedumask);
#else
;
#endif
return;
}
#endif
+2 -6
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@@ -1668,7 +1668,7 @@ static void ComputeStageIteratorFunc( void )
if ( shader.isSky )
{
shader.optimalStageIteratorFunc = RB_StageIteratorSky;
goto done;
return;
}
if ( r_ignoreFastPath->integer )
@@ -1694,7 +1694,7 @@ static void ComputeStageIteratorFunc( void )
if ( !shader.numDeforms )
{
shader.optimalStageIteratorFunc = RB_StageIteratorVertexLitTexture;
goto done;
return;
}
}
}
@@ -1720,16 +1720,12 @@ static void ComputeStageIteratorFunc( void )
if ( shader.multitextureEnv )
{
shader.optimalStageIteratorFunc = RB_StageIteratorLightmappedMultitexture;
goto done;
}
}
}
}
}
}
done:
return;
}
typedef struct {