drop some useless return statements
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@@ -1320,7 +1320,6 @@ void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duratio
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// Rafael Shrapnel
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void CG_AddParticleShrapnel (localEntity_t *le)
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{
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return;
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}
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// done.
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