Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.
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@@ -994,9 +994,8 @@
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INFOPLIST_FILE = "ioquake3-Info.plist";
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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"\"$(BUILT_PRODUCTS_DIR)\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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PRODUCT_NAME = ioquake3;
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@@ -1020,9 +1019,8 @@
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INFOPLIST_FILE = "ioquake3-Info.plist";
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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"\"$(BUILT_PRODUCTS_DIR)\"",
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"\"$(SRCROOT)/../../code/libs/macosx\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-dqrqeayrbnbwitdwenoviousqwyc/Build/Products/Debug\"",
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"\"$(SRCROOT)/../../../../../../Library/Developer/Xcode/DerivedData/ioquake3-bwsysqgnnblpppgnczkimhgcpjhj/Build/Products/Debug\"",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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PRODUCT_NAME = ioquake3;
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